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WEB . DEV {}

  1. Analyzed Page
  2. Matching Content Categories
  3. CMS
  4. Monthly Traffic Estimate
  5. How Does Web.dev Make Money
  6. Keywords
  7. Topics
  8. Questions
  9. Schema
  10. Social Networks
  11. External Links
  12. Libraries
  13. Hosting Providers

We are analyzing https://web.dev/articles/webgl-fundamentals.

Title:
WebGL Fundamentals Β |Β  Articles Β |Β  web.dev
Description:
No description found...
Website Age:
6 years and 7 months (reg. 2018-11-12).

Matching Content Categories {πŸ“š}

  • Graphic Design
  • Technology & Computing
  • Video & Online Content

Content Management System {πŸ“}

What CMS is web.dev built with?

Custom-built

No common CMS systems were detected on Web.dev, and no known web development framework was identified.

Traffic Estimate {πŸ“ˆ}

What is the average monthly size of web.dev audience?

🌟 Strong Traffic: 100k - 200k visitors per month


Based on our best estimate, this website will receive around 100,019 visitors per month in the current month.
However, some sources were not loaded, we suggest to reload the page to get complete results.

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How Does Web.dev Make Money? {πŸ’Έ}

We can't tell how the site generates income.

Not all websites focus on profit; some are designed to educate, connect people, or share useful tools. People create websites for numerous reasons. And this could be one such example. Web.dev might be cashing in, but we can't detect the method they're using.

Keywords {πŸ”}

texture, webgl, var, vec, shader, alpha, image, script, ukernel, vtexcoord, canvas, set, textureduimage, clipspace, pixels, coordinates, rectangle, function, rendering, onepixel, main, vertex, fragment, color, make, create, uniform, textures, framebuffer, size, buffer, false, draw, void, lets, code, gltexparameterigltextured, effects, framebuffers, opengl, case, shaders, heres, left, float, random, default, processing, pixel, render,

Topics {βœ’οΈ}

webgl fundamentals examples original image gl x-shader/x-fragment x-shader/x-vertex uniform float u_kernel[9] pre-multiplied alpha textures 2d graphics apis articles loading png files home uniform vec2 u_resolution texture creation code multiple glsl programs real time graphics shows webgl pre-multiplied alpha uniform float u_flipy common image processing achieve multiple effects uniform vec2 u_texturesize 2d-fragment-shader 2d-vertex-shader webgl references textures varying vec2 v_texcoord attribute vec2 a_texcoord normal webgl treats alpha bottom left corner 2d top left uniform vec4 u_color position data directly color uniform input null tells webgl 2d canvas tags ping ponging back background color ends container background color color css defines switch glsl programs single glsl program pretty simple api applying multiple effects pretty good article viewport setting needed texture coordinates special case pre-multiplied apply multiple effects work cross-browser colorsum / kernelweight

Questions {❓}

  • How about just swapping red and blue?
  • How easy?
  • The next most obvious question for image processing is how do apply multiple effects?
  • What do type="x-shader/x-vertex" and type="x-shader/x-fragment" mean?
  • What if we want to do image processing that actually looks at other pixels?

Schema {πŸ—ΊοΈ}

Article:
      context:https://schema.org
      dateModified:2012-02-09
      headline:WebGL Fundamentals
BreadcrumbList:
      context:https://schema.org
      itemListElement:
            type:ListItem
            position:1
            name:Articles
            item:https://web.dev/articles
            type:ListItem
            position:2
            name:WebGL Fundamentals
            item:https://web.dev/articles/webgl-fundamentals
ListItem:
      position:1
      name:Articles
      item:https://web.dev/articles
      position:2
      name:WebGL Fundamentals
      item:https://web.dev/articles/webgl-fundamentals

Libraries {πŸ“š}

  • Pace
  • Video.js

Emails and Hosting {βœ‰οΈ}

Mail Servers:

Name Servers:

  • ns1.zdns.google
  • ns2.zdns.google
  • ns3.zdns.google
  • ns4.zdns.google
3.9s.