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RANDOMASCII . WORDPRESS . COM {}

Detected CMS Systems:

  1. Analyzed Page
  2. Matching Content Categories
  3. CMS
  4. Monthly Traffic Estimate
  5. How Does Randomascii.wordpress.com Make Money
  6. How Much Does Randomascii.wordpress.com Make
  7. Wordpress Themes And Plugins
  8. Keywords
  9. Topics
  10. Questions
  11. Social Networks
  12. External Links
  13. Libraries

We are analyzing https://randomascii.wordpress.com/2013/07/16/floating-point-determinism/.

Title:
Floating-Point Determinism | Random ASCII - tech blog of Bruce Dawson
Description:
Is IEEE floating-point math deterministic? Will you always get the same results from the same inputs? The answer is an unequivocal “yes”. Unfortunately the answer is also an unequivocal “no”. I’m afraid you will need to clarify your question. My hobby: injecting code into other processes and changing the floating-point rounding mode on some threads…
Website Age:
25 years and 4 months (reg. 2000-03-03).

Matching Content Categories {📚}

  • Technology & Computing
  • Education
  • Mobile Technology & AI

Content Management System {📝}

What CMS is randomascii.wordpress.com built with?


Randomascii.wordpress.com utilizes WORDPRESS. But there are also traces of other content systems on the page (bbPress).

Traffic Estimate {📈}

What is the average monthly size of randomascii.wordpress.com audience?

🚗 Small Traffic: 1k - 5k visitors per month


Based on our best estimate, this website will receive around 1,019 visitors per month in the current month.
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How Does Randomascii.wordpress.com Make Money? {💸}


Display Ads {🎯}


The website utilizes display ads within its content to generate revenue. Check the next section for further revenue estimates.

There's no clear indication of an external ad management service being utilized, ads are probably managed internally. Particular relationships are as follows:

Direct Advertisers (20)
smartadserver.com, themediagrid.com, openx.com, google.com, smaato.com, gumgum.com, criteo.com, inmobi.com, indexexchange.com, triplelift.com, pubmine.com, appnexus.com, 33across.com, teads.tv, adyoulike.com, rubiconproject.com, media.net, aps.amazon.com, pubmatic.com, sonobi.com

How Much Does Randomascii.wordpress.com Make? {💰}


Display Ads {🎯}

$80 per month
Our calculations suggest that Randomascii.wordpress.com earns between $51 and $139 monthly online from display advertisements.

Wordpress Themes and Plugins {🎨}

What WordPress theme does this site use?

What WordPress plugins does this website use?

Keywords {🔍}

reply, floatingpoint, precision, results, code, result, determinism, ieee, float, double, rounding, july, brucedawson, point, settings, math, dont, compiler, fmadd, floating, bit, test, things, standard, sse, deterministic, versus, intermediate, september, mode, platforms, guaranteed, values, instructions, answer, change, calculations, variables, compilers, fpu, case, running, game, problem, cpu, hidden, identical, exact, rounded, set,

Topics {✒️}

org/software/libc/manual/html_node/rounding org/linux/man-pages/man7/signal /questions/6867693/change-floating-point-rounding-mode fr/docs/00/28/14/29/pdf/floating-point-article /2012/02/25/comparing-floating-point-numbers-2012-edition/ /synchronous-rts-engines-2-sync-harder/ game-programmers/floating-point-determinism/ 10k-watt infrared laser verifying floating-point computations square-root estimate instructions x64 sse/sse2 unicycling floating-point determinism sse floating-point units floating-point rounding mode determinism versus free states “floating-point operations perform floating-point operations 32-bit versus 64-bit floating-point specific sources intermediate floating-point precision ieee floating-point math floating-point determinism resources long-time game developer x87 floating-point unit /programming/comments/1ih91g/will_a_floating_point_operation_always_evaluate/ floating-point math deterministic floating-point-math-deterministic defined floating-point model net/en/programmation/streflop/ multi-player network protocols floating-point determinism wouldn /synchronous-rts-engines compile/link flags coupled identical floating-point results fast versus /fp floating-point precision problems tie-break rounding bugs return floating-point results floating-point units floating-point specific reply yossarian king reply ian ameline floating-point-math floating-point math floating point math floating-point settings floating-point series org/servlet/opac org/abs/cs/0701192 generating difficult inputs

Questions {❓}

  • 1) Is the physics being used for animations, or for calculations which effect gameplay?
  • 3) Do you need compatibility between different versions of your game?
  • Anyways, I might be talking complete garbage, but I think in old days (Win95?
  • Assuming I’m maintaining and building the source myself, is this even a realistic hope, in your experience?
  • Can the data remain IEEE 754-2008 compliant when it’s simply deserialized into an immutable value and read by non-compliant code?
  • Did you consider such libraries like mpfr for your needs?
  • Do you want debug and release builds to behave identically?
  • Given all these variables and conditions does it even make sense to write something that requires floating point determinism?
  • Guess what was different?
  • I guess I (naively?
  • I think you mean “In *32-bit* processes I wouldn’t be so sure …”?
  • In other words, /phony French accent/ “Floating point determinism?
  • Is IEEE floating-point math deterministic?
  • Let’s assume that all of our compilers are now adding a and b and then adding c, and addition has a result guaranteed by the IEEE standard, so do we have a deterministic result now across all compilers and machines?
  • Maybe don’t use /fp:fast?
  • NET environment?
  • So does that mean you guys are using a deterministic sim approach for DOTA 2?
  • So don’t use iostreams, Java, or PHP?
  • So what does it take to make your floating-point math deterministic within one build, across multiple builds, and across multiple platforms?
  • What is the performance impact of this?
  • What is this hidden bit you refer to?
  • You didn’t mention though: how do I change per thread floating point round mode?
  • As opposed to burning with water?
  • Hidden bit)?
  • Net/en/programmation/streflop/ ?
  • Org/servlet/opac?
  • … or Unity’s in-the-works IL2CPP?

External Links {🔗}(54)

Libraries {📚}

  • Clipboard.js

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