Here's how MAIKKLEIN.GITHUB.IO makes money* and how much!

*Please read our disclaimer before using our estimates.
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MAIKKLEIN . GITHUB . IO {}

  1. Analyzed Page
  2. Matching Content Categories
  3. CMS
  4. Monthly Traffic Estimate
  5. How Does Maikklein.github.io Make Money
  6. Keywords
  7. Topics
  8. Questions
  9. Social Networks
  10. External Links
  11. Libraries
  12. CDN Services

We are analyzing https://maikklein.github.io/unreal-rust-1/.

Title:
Maik Klein
Description:
No description found...
Website Age:
12 years and 3 months (reg. 2013-03-08).

Matching Content Categories {📚}

  • Science
  • Real Estate
  • Books & Literature

Content Management System {📝}

What CMS is maikklein.github.io built with?

Custom-built

No common CMS systems were detected on Maikklein.github.io, and no known web development framework was identified.

Traffic Estimate {📈}

What is the average monthly size of maikklein.github.io audience?

🚦 Initial Traffic: less than 1k visitors per month


Based on our best estimate, this website will receive around 76 visitors per month in the current month.

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How Does Maikklein.github.io Make Money? {💸}

We can't figure out the monetization strategy.

Many websites are intended to earn money, but some serve to share ideas or build connections. Websites exist for all kinds of purposes. This might be one of them. Maikklein.github.io could be secretly minting cash, but we can't detect the process.

Keywords {🔍}

unreal, pub, rust, editor, unrealrust, components, component, add, blueprint, character, hot, animations, vec, movementcomponent, project, gravity, field, serialization, bit, engine, ecs, access, code, uuid, struct, gravitystrength, real, blog, reloading, current, ffi, work, actor, create, expose, system, drive, data, make, isfalling, derivedefault, fcbdfcaabbdffbbe, compile, remove, dll, gamestate, state, future, write, game,

Topics {✒️}

16ca6de6-7a30-412d-8bef-4ee96e18a101 fc8bd668-fc0a-4ab7-8b3d-f0f22bb539e2 samples closing words ffi function getrustvelocity node called getcomponent war axe throwing discover pain points discussions https visual scripting system opinionated rust integration deeply integrate rust implement hot reloading data upgrades /maikklein_dev/status/1566474392342757377 https mapping unreal concepts exit play mode blog post newly compiled dll newly loaded dll unreal property system actual rust entity unreal rust wiki level unreal-rust learn unreal-rust io/unreal-rust-1/ user defined structs infinite todo list inscryption card game project renames gravity add custom drawers player character run drive animation blueprints real world samples unique uuid/guid unreal drives animations dr unreal-rust entity component system youtube introduction current gamestate load make unreal-rust hot reloading access rust components add rust components pub gravity_strength pass data movementcomponent inside unnecessary data future pub max_walkable_slope pub step_size

Questions {❓}

  • A few months ago I asked myself "What if I could write a game in Rust, but use Unreal as a renderer?
  • But what if I could just build on top of Unreal instead?
  • How do you convert those?
  • How do you tell the editor that this field was renamed?
  • Multithreading: Can we do it?
  • What if I could play animations?
  • What is the current state?
  • What is unreal-rust?
  • What's next?
  • Why implement it myself if I can just expose a few functions?

Libraries {📚}

  • jQuery

CDN Services {📦}

  • Cloudflare

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