Here's how IMMERSIVE-WEB.GITHUB.IO makes money* and how much!

*Please read our disclaimer before using our estimates.
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IMMERSIVE-WEB . GITHUB . IO {}

  1. Analyzed Page
  2. Matching Content Categories
  3. CMS
  4. Monthly Traffic Estimate
  5. How Does Immersive-web.github.io Make Money
  6. Keywords
  7. Topics
  8. Questions
  9. External Links
  10. Libraries

We are analyzing https://immersive-web.github.io/webxr-samples/.

Title:
WebXR - Samples
Description:
Sample WebXR pages for testing and reference
Website Age:
12 years and 3 months (reg. 2013-03-08).

Matching Content Categories {📚}

  • Virtual Reality
  • Technology & Computing
  • Games

Content Management System {📝}

What CMS is immersive-web.github.io built with?

Custom-built

No common CMS systems were detected on Immersive-web.github.io, and no known web development framework was identified.

Traffic Estimate {📈}

What is the average monthly size of immersive-web.github.io audience?

🚄 Respectable Traffic: 10k - 20k visitors per month


Based on our best estimate, this website will receive around 10,019 visitors per month in the current month.
However, some sources were not loaded, we suggest to reload the page to get complete results.

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How Does Immersive-web.github.io Make Money? {💸}

We can't tell how the site generates income.

Websites don't always need to be profitable; some serve as platforms for education or personal expression. Websites can serve multiple purposes. And this might be one of them. Immersive-web.github.io might be plotting its profit, but the way they're doing it isn't detectable yet.

Keywords {🔍}

demonstrates, sourcerun, polyfill, input, api, basics, samples, test, scene, performance, tracking, virtual, rendering, xrinputsources, scaling, stereo, anchors, hit, dependencies, layers, pages, support, webxr, session, xrsession, present, webgl, state, controller, models, content, place, objects, realworld, source, sample, browser, reality, detected, immersive, immersivevr, headset, immersivear, inline, room, scale, space, profiles, hand, framebuffer,

Topics {✒️}

polyfill hit test view samples source hand tracking api hit test api statically control performance ar-enabled phone source barebones ar xrinputsources profiles array run virtual reality augmented reality experiences controller models based 3rd person view place virtual objects real-world locations real-world surfaces media/gltf folders browser support webxr samples control performance immersive-ar controller state immersive-vr anchors api source models webxr api browser implements library dependencies individual models vr headset supported os xr device local-floor gamepad attribute viewport specific point external monitor rendering webgl scene reference space framebuffer inline state gltf 2 xrinputsources scene headset space hardware aspects learn

Questions {❓}

  • Does my browser support WebXR?

External Links {🔗}(27)

Libraries {📚}

  • Video.js

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