Here's how DEVELOPER.CHROME.COM makes money* and how much!

*Please read our disclaimer before using our estimates.
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DEVELOPER . CHROME . COM {}

  1. Analyzed Page
  2. Matching Content Categories
  3. CMS
  4. Monthly Traffic Estimate
  5. How Does Developer.chrome.com Make Money
  6. Keywords
  7. Topics
  8. Questions
  9. Schema
  10. Social Networks
  11. External Links
  12. Libraries

We are analyzing https://developer.chrome.com/blog/devtools-grounded-real-world.

Title:
More accurate DevTools performance debugging using real-world data Β |Β  Blog Β |Β  Chrome for Developers
Description:
Learn about new DevTools features like CPU throttling calibration to help you base your performance debugging decisions on data from the real world
Website Age:
31 years and 4 months (reg. 1994-02-25).

Matching Content Categories {πŸ“š}

  • Technology & Computing
  • Virtual Reality
  • Telecommunications

Content Management System {πŸ“}

What CMS is developer.chrome.com built with?

Custom-built

No common CMS systems were detected on Developer.chrome.com, and no known web development framework was identified.

Traffic Estimate {πŸ“ˆ}

What is the average monthly size of developer.chrome.com audience?

🌍 Impressive Traffic: 500k - 1M visitors per month


Based on our best estimate, this website will receive around 600,571 visitors per month in the current month.

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How Does Developer.chrome.com Make Money? {πŸ’Έ}

We see no obvious way the site makes money.

While many websites aim to make money, others are created to share knowledge or showcase creativity. People build websites for various reasons. This could be one of them. Developer.chrome.com might be cashing in, but we can't detect the method they're using.

Keywords {πŸ”}

throttling, cpu, mobile, performance, real, interaction, devtools, users, machine, chrome, device, work, debugging, data, midtier, thread, main, development, calibration, devices, settings, presets, desktop, process, click, taking, milliseconds, trace, gpu, field, panel, issues, run, dropdown, time, emulation, content, developers, web, speed, calibrated, long, duration, task, mainthread, code, javascript, layout, result, similar,

Topics {βœ’οΈ}

gpu-heavy box-shadows deep-dependency page loads real-time metric view data-driven debugging improvements real mid-tier device real mid-tier phone field data shows common performance issues mobile cpu-bound work shows emulation information real-world performance fixing performance issues mid-tier mobile 75th percentile users web performance work mid-tier devices heavy gpu effects effect-heavy styling gpu work lengthens cpu throttling level supported cpu throttling cpu throttling works cpu throttling acts cpu throttling enabled field data enabled real mobile performance lightweight iteration cycles frequent short bursts highlighting potential discrepancies real mobile device real mobile devices inspired blog docs cpu throttling process low-tier mobile inter-process communications modest mobile devices devtools cpu throttling specialized code needed cpu throttling calibration diverse performance experiences remote debugging yields significant emulation drawbacks affecting mobile users 4x cpu throttling cpu throttling preset main-thread portion separate throttling thread cpu throttling presets high-end workstation performance debugging decisions

Questions {❓}

  • But which CPU throttling level should you choose?
  • Have ideas for more improvements or suggestions for new features?

Schema {πŸ—ΊοΈ}

BreadcrumbList:
      context:https://schema.org
      itemListElement:
            type:ListItem
            position:1
            name:Blog
            item:https://developer.chrome.com/blog
            type:ListItem
            position:2
            name:More accurate DevTools performance debugging using real-world data
            item:https://developer.chrome.com/blog/devtools-grounded-real-world
ListItem:
      position:1
      name:Blog
      item:https://developer.chrome.com/blog
      position:2
      name:More accurate DevTools performance debugging using real-world data
      item:https://developer.chrome.com/blog/devtools-grounded-real-world

Libraries {πŸ“š}

  • Video.js

2.99s.